Giant

Elaris

Elaris is a marksman and mage hybrid who reveals enemies with stellar flares and silences them when her pulsar bursts.

Kit

Passive and abilities. Hover an underlined number or term for details.

  • P

    Escalating Quasar

    Passive

    When casting an ability, gains 0.15, for a maximum of 3 stacks. When hitting with a Basic Attack: Gains 5 against giants, or 2 for other enemies. Gains per stack, for a maximum of 3 stacks.

  • Q

    Stellar Flare

    Q

    Shoots projectiles dealing . Affected enemy giants are and receive a reduction for 2s. If an enemy giant is hit, Elaris's Basic Attack range is increased by 10m for a maximum of 3s. If Stellar Flare collides with Pulsar, it reinitializes its range and doubles its speed.

  • W

    Pulsar

    W

    Launches slow moving projectile(s) that pierce through enemies, dealing 80 damage. At the end of its life or on recast it explodes, dealing and enemy giants for 2 seconds. When hit by a Stellar Flare, Pulsar will be redirected and its damage is increased by 0.2%.

  • E

    Quantum Strike

    E

    Blinks to the target position, then fires projectile(s) at the closest enemy for . Rallied soldiers also teleport with her.

  • R

    Meteoric Triangulation

    R

    For the next 12s, your next basic attack calls down a meteor to fall on hit, dealing in an area and applying a 20% decaying slow for 1.5s. A new meteor can be called when the previous one landed, for up to 3 total meteors. The radius increases by 20% and the delay by 0.25s (from 0.5s) per subsequent meteor.

Elaris Builds – Mewnfare's Builds

Elaris kit, abilities, damage scaling and item builds on Mewnfare's Builds.

Elaris abilities

  • Escalating Quasar (Passive): When casting an ability, gains 0.15, for a maximum of 3 stacks. When hitting with a Basic Attack: Gains 5 against giants, or 2 for other enemies. Gains 10 Alchemic Power per stack, for a maximum of 3 stacks.
  • Stellar Flare (Q): Shoots projectiles dealing 130 damage. Affected enemy giants are revealed and receive a 20 Kinetic Armor reduction for 2s. If an enemy giant is hit, Elaris's Basic Attack range is increased by 10m for a maximum of 3s. If Stellar Flare collides with Pulsar, it reinitializes its range and doubles its speed.
  • Pulsar (W): Launches slow moving projectile(s) that pierce through enemies, dealing 80 damage. At the end of its life or on recast it explodes, dealing 120 damage and silencing enemy giants for 2 seconds. When hit by a Stellar Flare, Pulsar will be redirected and its damage is increased by 0.2%.
  • Quantum Strike (E): Blinks to the target position, then fires projectile(s) at the closest enemy for 60 damage. Rallied soldiers also teleport with her.
  • Meteoric Triangulation (R): For the next 12s, your next basic attack calls down a meteor to fall on hit, dealing 120 damage in an area and applying a 20% decaying slow for 1.5s. A new meteor can be called when the previous one landed, for up to 3 total meteors. The radius increases by 20% and the delay by 0.25s (from 0.5s) per subsequent meteor.